Spark Video Encoder

Launching flagship hardware with capacative touch UI

BOXCAST

End-to-end product development of HEVC video encoder hardware

B2B

Product Launch

Hardware

Native App

My Role

• UX Writing

• UX & UI Design Support

• UX Research

• SME Interviews

• Liaison between Marketing & UX teams

• UX Writing

• UX & UI Design Support

• UX Research

• SME Interviews

• Liaison between Marketing & UX teams

13%

13%

Increase in user sentiment from feedback loops

Increase in user sentiment from feedback loops

350+

350+

Units sold in first year

Units sold in first year

.52%

.52%

Increase in streaming time since launch: over 4000 hours

Increase in streaming time since launch: over 4000 hours

Outcomes

• Launched new, competitively positioned product

• Implemented feedback loops

• Improved visual hierarchy

• Context maintained while multiple pages deep

• Standardized customization settings

• Launched new, competitively positioned product

• Implemented feedback loops

• Improved visual hierarchy

• Context maintained while multiple pages deep

• Standardized customization settings

The Challenge

It had been 6 years since BoxCast released an encoder — we knew we could pack so much cool stuff into a new device. The product team identified an opportunity: an advanced video encoder we could develop and position in between beginner- and enterprise-level hardware currently on the market. We just needed to make sure people would use it.

Project Goals:

  1. Launch into mid-tier price point with something better than competitors

  2. Give users at-a-glance controls onscreen

  3. Provide external storage & multiple connection types

  4. Improve user satisfaction of task completion

Key user questions we set out to solve:

  • How does this device instill trust in my broadcast performance, quality, and stability?

  • Does this streamline my workflow or make my job easier?

  • What makes this better than other competing encoders available?

Research & Insights

My favorite methodology for this project was interviewing users. Hearing them describe their pain points and areas of delight made our research data all the more real, particularly when they indicated problems blocking them from performing actions or navigating the UI.

What We Conducted:

  • Product discovery & business analysis

  • Competitor research

  • User interviews

  • Surveys

  • Usability and prototype tests

What We Learned:

  • Most competing hardware at our proposed price point was extremely basic — no screens

  • Users were excited for the possibility of a mid-tier price point

  • Onscreen controls are desired for quick, high-level operations

  • Resistive touchscreens in existing products were not pleasant to use

  • Context & copy are incredibly important for user education & adoption

  • Feedback loops: action feedback is vital when navigation is limited

  • Users really wanted a Save button for editing settings

Design Process

I focused on two common threads from our research: navigation and feedback loops. Users didn’t understand the UI layout enough to perform tasks efficiently. They also noted a lack of feedback in the UI, often unsure if they were actually finished after completing a task.

Screen real estate on the encoder was small, so it was vital to keep any additional information I’d add contextual and logically nested.

Many users couldn’t identify how to proceed once an error message appeared. I specifically added copy and design changes to better reflect where to tap and navigate both on and off the device for more information.

Design Iteration:

  • Pagination vs. sliders vs. scrolling for longer content sections

  • Tested toggles, labels, save, OK, & exit buttons

  • Connection ports labels & positioning

  • Warning & error message standardization

  • External light ring controls & customization options

  • Users really wanted a Save button…so we gave them a Save button

What I Did:

  • Implemented confirmation and feedback loop paradigms

  • Designed screen orientation experience

  • Created troubleshooting & support modals

  • Developed error design language: colors, typography, layout

  • Wrote all copy: tooltips, menus, labels, etc.

  • UI design support

  • Design QA

Outcomes & Impact

13%

Increase in user sentiment from feedback loops

350+

Units sold in first year

.52%

Increase in streaming time since launch (4000+ hours)

My Work:

  • Improved user satisfaction, sentiment, & task completion rates

  • Reduced cognitive load with contextualized information

  • Empowered users to customize their device to their own workflow

  • Validated discovery research and market positioning

The Spark’s success is really demonstrated in the customer response: Users streamed over 4000 more hours in the first year since launch. Since implementing research findings and going to market, we’ve had happier, less frustrated customers that use our product more.

“I really appreciate little things like being able to flip the screen in the software to be upside down. So if you…want ports to come out the bottom, now your screen is still oriented correctly. It’s a little thing, but I really appreciate it.”